Raytracing and radiosity tend to produce much
higher-quality images than those seen in real-time environment such
as OpenGL. However, that quality tends to require a great deal more
processing power, so normally raytracers are not real-time renderers.
GUI for editing files for the Yafray raytracer
XML-editing GUI for tweaking Yafray data-files.
Appears to call out to the Yafray renderer in order to provide various
views within the application.
Raytracing engine with experimental Python binding
Apparently abandoned (inactive) project with a
python binding marked experimental in early 2000
Minimalistic Raytracer with a Python Translation
Poetic form raytracer (short, elegant) that
includes translations to a number of languages, has a
shed-skin version that is many times faster than the
Reads in model definition files and kicks out image
files. A radiosity/global-illumination renderer.
Generation of POVRay files from Python
Textual generator for producing POVRay files from
Python code. Written as a recipe in the Python cookbook. Includes sample
code for a few scenes. All of the sample code I can see uses something
akin to "immediate mode" in that it renders directly to the file, rather
than creating a graph first and then rendering out to the file.
Text-mode editor w/ previews for the POV raytracer
Basically a text editor with syntax highlighting
Also has automatic insertion of common elements and property configuration.
"In short WinPov for Linux"
"Open Source" (unspecified)
C++ raytracer with Python binding
Raytracer with what looks like a fairly
extensive Python binding (with some limitations on the type of
extending you can do with Python). Focus appears to be on "script"
writing (similar to VPython) with nodes similar to those seen in
any of the scenegraph engines.
Python + Numeric raytracer for platonic solids
Appears to be an early project to produce a raytracer