In "direct" generation, the creator develops their own mechanisms for transforming a source of patterns (a pattern-store) into details within the project. This approach is considerably more popular with designers than "ruled" approaches, as it allows the creator more freedom, and will normally result in more "interesting" designs for critics and other designers.
The direct inclusion of elements (a null transformation) is occasionally used, but normally a designer will attempt to develop a more complex transform based on elements of play. The elements of play are discussed at length in their own collection, and include such things as meaning, theatricality and challenge.
Document Name: tc.genorg.gen.hands.htm
Copyright (c) 1997 -- Mike Fletcher
Reproduction for other than personal use prohibited without express written permission from the author.