Baubles for Consumption

The theatre is both an example of a bauble world and a physical analogue of it. Physically, the theatre creates a space removed from the world of the user, and assumed not to impact on the user's larger world save at the user's discretion. Like storytelling, the whole of the user's experience of the bauble is controlled by the creator. This control allows the creator to limit the requirements for creation, to simply models, correct for audience perceptions, and generally predict the responses of the user with greater success than those working on non-theatrical productions.

It is assumed that, in the experience of the theatre, the user may will find some elements that might be useful in understanding their greater environment. As with most baubles, it is possible that the user might take the whole of the play into their lives, but it is not a common event, nor something which most people expect when entering the theatre.

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Copyright (c) 1997 -- Mike Fletcher
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