Objects and places bear within and upon them the traces of history, a compressed story of everything that has happened to them. Transcribing that history, playing with it and extending it, guessing at it and reacting to it can develop considerable details in a design. Even the formal constraints of place, the building codes, contextual restrictions and the like can be used to generate new elements and ideas in a design.
Document Name: tc.genorg.gen.hands.crib.mime.discover.htm
Copyright (c) 1997 -- Mike Fletcher
Reproduction for other than personal use prohibited without express written permission from the author.