Playing Around

The use of Play in Design

The game of architecture is not a matter of being great or being ordinary. It is a matter of playing. Technology and society will give the designer whatever happens to be at hand: the program with its symbols, the devices, the materials. I do not mean to say you just accept passively anything you get. But the process of architectural play is to use the ingredients you have, including style -- just playing, making your sandcastle out of whatever seashells and rocks and sand may be around. If you must make an Ordinary sandcastle, maybe you will stick a bottle cap on it. (Hale, 1994, p 147)

Play is more than games, it is theatre, ritual, and meaning. Play is also games, transformations, explorations and toying with ideas.

Design occurs when we do something which isn't required. (Wilson, 1992)

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Copyright (c) 1997 -- Mike Fletcher
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